1
00:00:00,500 --> 00:00:09,100
Welcome to this tutorial on Mitsubishi HMI 
Graphic Operation Terminal or GOT.

2
00:00:10,000 --> 00:00:20,600
We are going to discuss about Lamps on GOT.

3
00:00:22,500 --> 00:00:27,800
With Mitsubishi GOT there three types of 
lamps.

4
00:00:27,900 --> 00:00:31,800
These are the Bit Lamp, Word Lamp and Lamp 
Area.

5
00:00:31,900 --> 00:00:40,900
The Bit Lamp turns ON/OFF the lamp according 
to the ON/OFF status of a bit device.

6
00:00:41,000 --> 00:00:49,500
Bit devices are those output coils or bit 
switches.

7
00:01:01,600 --> 00:01:14,100
The Word Lamp enables changing lamp color 
according to the word device value.

8
00:01:14,500 --> 00:01:18,700
Example of word devices are data registers.

9
00:01:21,500 --> 00:01:28,900
The lamp color depends on the value of the 
data register.

10
00:01:29,500 --> 00:02:03,600
The Lamp Area enables changing of colors 
of objects enclosed in the area when a bit 
device is activated.

11
00:02:04,500 --> 00:02:11,600
Now we we will make an example of a bit lamp.

12
00:02:18,100 --> 00:02:25,700
We will add the device address Y0.

13
00:02:26,500 --> 00:02:32,600
The bit status of the Bit lamp is ON and 
OFF.

14
00:02:32,700 --> 00:02:49,100
We can change the color of each bit status.

15
00:02:49,200 --> 00:02:54,800
A text can be added on the bit lamp to describe 
its status.

16
00:03:07,500 --> 00:03:22,500
We will add a bit switch to activate the 
output.

17
00:03:52,100 --> 00:03:57,600
The second type of lamp is the Word Lamp.

18
00:04:04,000 --> 00:04:16,500
The shape of the lamp can be changed from 
basic figure

19
00:04:16,600 --> 00:04:34,200
to parts from Library.

20
00:04:36,500 --> 00:04:43,000
Word devices are usually data registers. 
Here we will use D0.

21
00:04:43,800 --> 00:04:49,300
That is based on the ladder program.

22
00:04:53,000 --> 00:05:02,700
We will add 3 states. The first state is 
0 and we will make it Red.

23
00:05:02,800 --> 00:05:06,500
It will indicate OFF status of the pump.

24
00:05:07,600 --> 00:05:14,600
State no. 1 will be Green and will indicate 
Run status.

25
00:05:14,700 --> 00:05:27,000
Then we change the range value equal (==) 
to 1.

26
00:05:27,100 --> 00:05:36,500
That means if the value of D0 is equal to 
1, the pump is running.

27
00:05:38,000 --> 00:05:48,000
For state no. 2 we will make it Yellow with 
Blink to indicate fault.

28
00:05:48,100 --> 00:05:59,000
The range value will be equal to 2.

29
00:05:59,100 --> 00:06:11,000
These values were taken from D0 values.

30
00:06:11,100 --> 00:06:14,400
When the value of D0 is 0, the pump is in 
stop status.

31
00:06:15,000 --> 00:06:22,100
When the value of D0 is 1,the pump is in 
run status.

32
00:06:22,200 --> 00:06:28,100
That is, if M1 is ON, a value of 1 is moved 
to D0.

33
00:06:29,000 --> 00:06:40,300
When a fault occurs, when X2 or X3 is closed, 
M2 will be ON,

34
00:06:41,500 --> 00:06:48,400
a value of 2 will be moved to D0.

35
00:06:51,400 --> 00:06:58,500
We will add some bit switch to control the 
pump.

36
00:07:33,000 --> 00:07:37,100
We now have the Bit Lamp and the Word Lamp.

37
00:07:44,500 --> 00:07:47,500
This is ON/OFF control.

38
00:07:47,600 --> 00:07:52,200
When we press this switch, the lamp color 
changed from red to green.

39
00:07:56,400 --> 00:07:57,900
We can see here that Y3 is ON

40
00:07:58,500 --> 00:08:00,800
and X14 is closed.

41
00:08:02,000 --> 00:08:06,200
When we press the switch again, the lamp 
will turn OFF.

42
00:08:17,000 --> 00:08:19,000
That is the operation of Bit Lamp.

43
00:08:19,100 --> 00:08:22,200
There are only two states, either ON or OFF.

44
00:08:23,000 --> 00:08:25,000
This is the Word Lamp.

45
00:08:25,100 --> 00:08:33,600
We have configured this to operate in three 
states: OFF, RUN and TRIP.

46
00:08:34,500 --> 00:08:41,200
When we are in RUN status the color will 
change to green.

47
00:08:42,500 --> 00:08:47,600
That is because a value of 1 is moved to 
D0.

48
00:09:01,100 --> 00:09:07,600
Supposing a fault has occured,

49
00:09:07,700 --> 00:09:18,100
you will notice the color has changed to 
yellow and it blinks.

50
00:09:18,200 --> 00:09:31,100
That is because the data register D0 value 
became 2,

51
00:09:31,200 --> 00:09:37,800
when M2 was activated due to closing of X2 
which is the overload contact.

52
00:09:39,500 --> 00:09:51,200
That is how Bit Lamp and Word Lamp works.

53
00:09:52,000 --> 00:09:58,800
Now we will discuss how to use the Lamp Area.

54
00:09:59,500 --> 00:10:02,700
First we will add some objects to the screen 
design area.

55
00:11:02,000 --> 00:11:04,700
Then we will add a Lamp Area.

56
00:11:06,500 --> 00:11:12,600
We will enclose these objects inside the 
Lamp Area.

57
00:11:16,000 --> 00:11:26,300
We will leave the round object half covered 
by the Lamp Area.

58
00:11:30,500 --> 00:11:33,100
Click on the Lamp Area boundary to open the 
setting.

59
00:11:35,000 --> 00:11:38,400
The Lamp Area has two color setting.

60
00:11:58,000 --> 00:12:09,300
We will put Y3 as the device address.

61
00:12:09,400 --> 00:12:21,500
This means if Y3 is ON, the lamp Area will 
be activated.

62
00:12:29,500 --> 00:12:37,900
Observe what will happen to the objects' 
colors when Y3 is turned ON.

63
00:12:39,700 --> 00:12:45,600
You will notice that these objects exchanged 
its colors.

64
00:13:12,500 --> 00:13:33,000
For the round object only half of the area 
has changed its color.

65
00:13:33,100 --> 00:13:38,500
That is, only the part that is inside the 
Lamp Area will be affected.

66
00:13:39,600 --> 00:13:46,700
While this one has no effect because its 
color is not included

67
00:13:46,800 --> 00:13:54,400
in the color setting of the Lamp Area.

68
00:13:57,000 --> 00:14:03,000
In short only the color that is inside the 
Lamp Area

69
00:14:03,100 --> 00:14:09,200
and is the same with the color setting will 
be changed.

70
00:14:59,100 --> 00:15:08,300
That is all for now for the basics on how 
to use the Lamps

71
00:15:08,400 --> 00:15:12,800
of the Mitsubishi Graphic Operation Terminal 
(GOT).

72
00:15:13,100 --> 00:15:14,900
Thank You.

