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Do you know how many strange things

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can happen on a Nemesis ship?

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And do you know how many different strange 
things,

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can happen in Nemesis Lockdown?

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Where very important is if we currently have 
the power

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and the lights are turned on or maybe there 
is darkness around us.

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In a moment, my guest will be

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the creator of both of those games Adam Kwapiński.

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He will try to answer to numerous questions 
you have,

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and what are the new things we can expect 
in Nemesis Lockdown,

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the newest and standalone expansion to the 
base game Nemesis.

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Kickstarter campaign is going to start in 
few hours,

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if you are watching this video in the morning 
or afternoon.

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So you have the possibility to find out before 
premiere, what is waiting for us in the secret 
base on Mars.

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We are going to connect in a few moments 
with Adam that will tell you all about it.

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I’m with Adam online. Hi Adam!

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Hi, hi to everyone.

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I warmly welcome you

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and now tell us what you prepared for us 
this time not on the starship Nemesis

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but on the secret base on Mars except it 
would be dark and dangerous.

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Of course the secret base on Mars differs 
in many aspects from Nemesis.

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There won’t be any direction to fly in or 
broken engines so there are things that will 
change in Nemesis Lockdown.

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However the core of mechanics, the basics 
of it that made the players to like Nemesis,

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like noise or cards as the main way to execute 
actions, these remain.

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There are a lot of new elements, some of 
the old elements like I said earlier

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were removed because of the thematic reasons 
and this is how in general it looks.

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So the game is based on the core that is 
known, however Nemesis Lockdown is the standalone 
expansion

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so the people that do not know the base game, 
can start their  journey from this game. 
Is that correct?

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Yes, absolutely. We do not need two boxes 
to play

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and I think this is also the advantage taking 
into consideration the sizes of base Nemesis 
and Nemesis Lockdown.

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Everything indicates that it will be the 
game in similar size.

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So we do not need to carry both boxes to 
play one of them.

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From this the term standalone expansion came 
from.

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The people that are going to have only this 
expansion, will have the full quality game,

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but there will be elements that could be 
used in both the base Nemesis and Lockdown.

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We will be able to use the characters from 
the base game,

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probably all of them, at least five of them. 
We are not sure about Pilot character as 
she might be little problematic.

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Oh yes, the base doesn’t fly.

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Yes the base doesn't fly so many of her base 
actions is little bit problematic.

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For sure the greater part of the characters 
from Aftermath will be playable in Lockdown 
as well,

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and of course different enemy races.

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With this game the new race will be introduced 
but we will talk about this little bit later.

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We would also like to make this new one playable 
on the Nemesis starship and of course the 
other way around

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so the Intruders, Voidseeders and Carnomorphs 
would be able to inhabit out base on Mars 
and make our lives harder.

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It doesn’t sound encouraging.

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Ok so let's start from the new things and 
please excuse me and let me ask you some 
questions.

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In the general informations there is record 
of the multi level board

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and as we can see it is not multi level board 
in three dimensional meaning.

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The board is flat but I understand that there 
will be levels

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what is indicated by the elevators and staircases 
that we are moving by and the base is not 
flat at all

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but you transferred it on flat surface. How 
it will work?

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Yes exactly, as you can see the board is 
flat with the same size as the board from 
base Nemesis.

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However it will be laid down on the table 
in a different direction.

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It will be higher than wider because of shape 
of the base.

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We didn’t decide to use the 3D board that 
would have the physically separated levels 
because

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in this game a lot of things can be broken

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and allowing gamers to destroy the base in 
physical way by accidental movement

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of the board could be frustrating so we didn’t 
want to do this.

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I cannot imagine the gamer joy, after two 
hours of gameplay accidently hit the board.

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This doesn’t sound nice.

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Physically the board is flat

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but from the gameplay aspect we have three 
levels separated by fragments of the board.

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The base is build down so we have levels 
minus two, minus one and zero.

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Between the levels we are able to move using 
the elevator we have here on the left side 
of the board.

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This is definitely much better and secure 
option.

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If the elevator won’t be available for us 
because of any reason we would be able to 
use stairs.

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There is no need for any other mechanisms 
because we just need to spend more time to 
move by the stairs

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and in addition the staircases will be always 
dark.

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This idea is homicidal enough and there was 
no need to add some more requirements and 
obstacles for the players.

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Ok, so the elevator will be used if it will 
be powered, I think.

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Yes, the whole base is generally powered 
at least it was until the moment that something 
broke

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because like in Nemesis our starship wasn’t 
in the best shape, the same situation is 
here and the base isn’t fully functional 
by design.

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Electricity and the light because they are 
coupled elements, they are assigned to respective 
floors.

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Each floor has its own power source and here 
we have a tokens that will indicate the state 
of it.

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The power on the specified floor can be on 
or off.

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We are starting the game in a moment when 
the power is turned off on every floor

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and only elevator is powered and working.

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To turn on the power for some time, we need 
to go to this room

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and after than the emergency power will be 
on and in couple places will be bright.

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For some time because during the game the 
light my be off due to power usage.

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The emergency power will be drained and won’t 
be able to deliver enough electricity to 
all levels.

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We start in darkness and if we play this 
out clever, we will have little bit more 
light for a while

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and if we make it alive till the end it will 
be dark once again.

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About the mechanics of light as you named 
it before and this describes the idea really 
good,

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that it is connected to the power and power 
redirection between the different rooms.

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Due to this the elevator can work or not 
and the same in case of other rooms

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or we have the light or darkness.

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It is not hard to guess that if it is dark 
it might be little bit harder

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and much easier when it is bright because 
we will use the better dice.

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When we throw our aim is better more precise 
we are able to have more accurate hits to 
the alien.

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Yes and this probably the only one facilitation 
in this game in comparison to base box.

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We have a dice that allow us to be more accurate 
and hit better in the light

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because we have a places where we can discard 
additional card to change the result for 
better.

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There are such sides on this dice

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but this is the only element that makes the 
game little bit easier.

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The darkness will be killing us and will 
do this in the way that will be quite surprising.

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During tests in the beginning multiple players 
decided to finish their turns without any 
cards in the darkness

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because what bad might happen.

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Very often those are the last words of this 
character

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because couple bad things in darkness might 
happen especially when we will remain without 
any cards.

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In general in the base Nemesis… Excuse me 
for interrupting.

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In base Namesis you preferably do not pass 
without the cards.

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Doesn’t matter if in the darkness or not 
but this is risky.

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So here is the additional reason.

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I think that in time when the players will 
learn the light mechanics,

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play one or two games,

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they will understand how important this mechanism 
is.

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In the same time it allows the players to 
interact with each other

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because as I mentioned the emergency power 
allows to power up only certain number of 
floors.

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If we are in darkness and we would like to 
redirect the power to our floor

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we can do this without any problems by using 
the computer actions.

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This is the upgraded element so right now 
in any room with the computer

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we would be able to use additional actions 
and make the common things for each room 
with the computer.

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One of such things is power redirection.

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Unfortunately as I mentioned to if we redirect 
the power to our room we need to turn it 
off in some other place.

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I don’t need to have any negative attitude 
to some other character but it is much safer 
in light.

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I prefer to be the character that is safer 
even than the dearest friend that left on 
the other floor.

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I’m not sure in Nemesis there are any friends.

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There is still one objective card saying 
that

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we need to help someone survive and we will 
leave it in the game for sure.

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Anyway, nobody ever believes that someone 
has it.

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It doesn’t help much but it is the glimmer 
of hope.

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Yes the similar to light, with delicate rays 
in the tunnels.

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I assume you didn’t add to Nemesis base on 
Mars any small bicycle with the electricity 
generator so we could create some more.

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No there is no possibility to do this, this 
way

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but if we find the proper gear similar to 
the energy charge from base Nemesis.

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Then even if there is no power on the floor 
we can turn it on for a while

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to use the computer and redirect the main 
source to the right floor.

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We have a lot of possible actions like this 
to play.

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The hidden objectives of the players still 
remains, so this is still semi cooperation.

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We have only the impression that we are one 
team but everyone is realizing his own goal.

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Please tell me about the board that is next 
to the main one.

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I do not want to name as tokens but as we 
called it emergency mode

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it is a newly introduced element connected 
to “help” that is heading to this laboratory.

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How does it work, what is the new mechanism 
behind it?

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Of course, our situation in the beginning 
of the game shows that something went wrong,

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there is the power outage because of some 
event, there was some failure.

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The base automatically send the signal that 
something happened to Corporation

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and without taking into consideration what 
players have to say the Corporation sent 
the rescue crew.

140
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So the rescue is on its way.

141
00:15:04,450 --> 00:15:10,100
Our problem is that we do not know what orders 
this team has.

142
00:15:10,110 --> 00:15:15,610
The wellbeing of the players is for sure 
important for the Corporation

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00:15:15,620 --> 00:15:27,890
but it might occur that the goals of the 
Corporation are not matching with the will 
of life of some characters.

144
00:15:27,900 --> 00:15:33,900
We have the option that the main order will 
be to save everyone

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but it is only one of five from possible 
options.

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This orders will work in another way and 
this is the main difference between this 
expansion and Nemesis,

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we won’t be able to change many things like 
we could for example change the coordinates 
or repair the engines.

148
00:15:52,280 --> 00:15:58,000
We would rather need to discover what is 
under concrete token,

149
00:15:58,010 --> 00:16:07,890
what is the actual state of the order and 
what will happen when the rescue team will 
reach the base.

150
00:16:07,900 --> 00:16:10,940
We will be doing this using deduction.

151
00:16:10,950 --> 00:16:17,360
We have five tokens in play each of those 
tokens with different order

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and as I already said only one of it says 
that the rescue team will save all people.

153
00:16:23,730 --> 00:16:30,470
We have a token that says that it makes more 
sense to blow up the whole base from the 
orbit

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than to risk landing.

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So the our goal would be to check the four 
orders that are not the formally given.

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On a different floors we would be able to 
use computers to peek those orders

157
00:16:49,470 --> 00:16:55,710
and of course share the informations with 
other players and as it was in old Nemesis

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00:16:55,720 --> 00:16:58,320
the informations not always will be true.

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00:16:58,330 --> 00:17:07,580
Using deduction system we would try to find 
out what order the Corporation gave.

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00:17:07,590 --> 00:17:11,240
What the rescue crew will do.

161
00:17:11,250 --> 00:17:18,600
This team will come at the end of the game 
or if someone will decide to turn on the 
red alert

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00:17:18,610 --> 00:17:30,460
that is saying that it is little bit worse 
than small failure, so the rescue will come 
earlier.

163
00:17:30,470 --> 00:17:34,070
This is one of the ways to finish the game.

164
00:17:34,080 --> 00:17:41,370
We can stay in the base when finishing the 
game or run to the bunker that is here.

165
00:17:41,380 --> 00:17:47,740
The bunker has small flaw as you can see 
the surface of Mars is separating the bunker 
from the base

166
00:17:47,750 --> 00:17:53,110
so there are two ways to move there. The 
rover can be used

167
00:17:53,120 --> 00:18:00,980
but the rover is only one and have one seat 
so only first person that decides to use 
it will do that.

168
00:18:00,990 --> 00:18:11,720
The others need to walk through the Mars 
surface so they will need to find or craft 
special suit.

169
00:18:11,730 --> 00:18:14,680
So we can stay at the base or run to the 
bunker

170
00:18:14,690 --> 00:18:23,220
that will protect us from the blast when 
the base will be destroyed from orbit.

171
00:18:23,230 --> 00:18:31,830
The last option little bit similar to the 
evacuation pods on Nemesis

172
00:18:31,840 --> 00:18:37,440
is to use the cargo sending system.

173
00:18:37,450 --> 00:18:47,500
In this situation we would only be able to 
check the conditions,

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00:18:47,510 --> 00:18:52,910
in which round those evacuation hatches…

175
00:18:52,920 --> 00:19:05,880
someone who watched the movie Moon can see 
the resemblance, they are designed to send 
the stocks

176
00:19:05,890 --> 00:19:09,770
but the player can also use them.

177
00:19:09,780 --> 00:19:16,150
In which moment to use them depends. The 
whole process is automated so we must be

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00:19:16,160 --> 00:19:26,440
in right room at the end of the round in 
which the specific hatch will be opened.

179
00:19:26,450 --> 00:19:30,750
Here we have different tokens prepared before 
the game.

180
00:19:30,760 --> 00:19:32,130
Of course there is little bit more of them.

181
00:19:32,140 --> 00:19:36,780
Sometimes both hatches will be opened sometimes 
only one.

182
00:19:36,790 --> 00:19:42,150
We are trying to peek those tokens and be 
in the right place at the right time.

183
00:19:42,160 --> 00:19:48,820
Ok, lets talk for a while about the characters 
that would struggle with this.

184
00:19:48,830 --> 00:19:53,920
Fist big change is that the players will 
start in two different rooms,

185
00:19:53,930 --> 00:19:57,800
so we have two groups, types of characters.

186
00:19:57,810 --> 00:20:06,010
First group are the characters that came 
here from the during the story from Nemesis.

187
00:20:06,020 --> 00:20:10,990
The story is that the Nemesis or what left 
from the ship came here.

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The Corporation decided to close all survivors 
in isolation ward

189
00:20:21,540 --> 00:20:29,710
and unfortunately the other living organisms 
to test

190
00:20:29,720 --> 00:20:34,680
that probably caused the issue at first place.

191
00:20:34,690 --> 00:20:40,770
So the Nemesis characters will start in isolation 
ward and for now we have prepared four characters

192
00:20:40,780 --> 00:20:45,490
and probably there will be six.

193
00:20:45,500 --> 00:20:49,200
This will be decided during campaign, for 
sure there will be five characters, maybe 
six.

194
00:20:49,210 --> 00:20:57,470
At present two of them that survived Nemesis 
are Survivor

195
00:20:57,480 --> 00:21:05,780
character that was based on John McClane 
movie character from Die Hard,

196
00:21:05,790 --> 00:21:14,150
so it is the character even wounded or almost 
dead will be still fighting,

197
00:21:14,160 --> 00:21:23,360
and despite of the wound it has it will still 
be effective character.

198
00:21:23,370 --> 00:21:30,500
This is what characterize it the will of 
life and fight till the end,

199
00:21:30,510 --> 00:21:39,330
like dressing wounds with anything close 
at hand and moving forward to survive and 
stay alive.

200
00:21:39,340 --> 00:21:45,380
The second character that starts in isolation 
ward didn’t have so much luck.

201
00:21:45,390 --> 00:21:55,100
On this character some tests and studies 
were made and as it is used to be examinations 
made by Corporation can end bad.

202
00:21:55,110 --> 00:22:00,330
This character already has the artificial 
legs what will be visible on the model,

203
00:22:00,340 --> 00:22:05,970
she have the band covering her eyes because 
of partial blindness caused by the examinations

204
00:22:05,980 --> 00:22:09,950
or because what happens on Nemesis, it is 
hard to say.

205
00:22:09,960 --> 00:22:21,810
This character will try to evade the fight 
and will behave better in darkness due to 
hers condition.

206
00:22:21,820 --> 00:22:35,480
She will be able to move more careful be 
safer and listen to the noises and when they 
come from and use this knowledge.

207
00:22:35,490 --> 00:22:48,440
So rather this will be character that will 
evade confrontations and will have much better 
skills to survive in darkness.

208
00:22:48,450 --> 00:22:50,640
Lets get further.

209
00:22:50,650 --> 00:22:54,210
Next we have the employees of this facility.

210
00:22:54,220 --> 00:23:01,390
Employees for change are starting here, we 
have special room for them on zero level 
called repository.

211
00:23:01,400 --> 00:23:06,300
And this is the place where the employees 
will start. For now we have two of them.

212
00:23:06,310 --> 00:23:16,310
The first of them is the guard and at current 
stage this is the most combat character

213
00:23:16,320 --> 00:23:25,580
and also it has the most number of cards 
that allows negative interactions.

214
00:23:25,590 --> 00:23:30,290
It can stun someone, of course for the good 
of the person

215
00:23:30,300 --> 00:23:35,180
but sometimes usage of such methods is necessary.

216
00:23:35,190 --> 00:23:39,330
The gourd won’t hesitate to use those methods.

217
00:23:39,340 --> 00:23:46,630
It has quite good weapon and knows the facility 
what allows him to move through it in more 
efficient way.

218
00:23:46,640 --> 00:23:54,770
It is the paramilitary character, it is not 
the soldier known from Nemesis

219
00:23:54,780 --> 00:24:04,400
but still has the strong fire power and it 
should be able to survive one confrontation 
with intruders.

220
00:24:04,410 --> 00:24:08,770
But you know what? It looks to me like he 
has the swishy coat made from polyamide

221
00:24:08,780 --> 00:24:11,840
and this is not good because he will make 
noise.

222
00:24:11,850 --> 00:24:18,020
Yes, yes absolutely it is not a best choice 
but on the other hand we are on Mars

223
00:24:18,030 --> 00:24:23,630
so the character is little bit better prepared 
also to move to the surface.

224
00:24:23,640 --> 00:24:27,880
This is the reason for such outfit.

225
00:24:27,890 --> 00:24:29,790
And we have the last character.

226
00:24:29,800 --> 00:24:36,420
Every facility needs its janitor and this 
one also has one, as you can see.

227
00:24:36,430 --> 00:24:46,180
It is the human that is little bit tired 
of living and he lived for a while.

228
00:24:46,190 --> 00:24:50,070
I’m laughing that this is kind of the ageing 
MacGyver

229
00:24:50,080 --> 00:24:56,010
in the way that if there will be a need he 
will join some cables to run the computer

230
00:24:56,020 --> 00:25:05,270
on the floor without the power, can fix the 
elevator if it doesn’t work.

231
00:25:05,280 --> 00:25:11,380
In the same time he is the handyman that 
would be able to craft flamethrower

232
00:25:11,390 --> 00:25:18,780
when needed or some other gear. Despite he 
doesn’t start with typical weapon,

233
00:25:18,790 --> 00:25:31,230
during the play he can be used in such way 
that he will gear up nicely and increase 
his fire power

234
00:25:31,240 --> 00:25:34,990
so it is flexible character.

235
00:25:35,000 --> 00:25:39,260
Instead of the weapon he just need magic 
keychain with the keys to all the things.

236
00:25:39,270 --> 00:25:44,700
Yes he also has a magic keychain that opens 
all the doors

237
00:25:44,710 --> 00:25:51,350
in this facility so he can also make such 
actions.

238
00:25:51,360 --> 00:25:56,300
Ok, so I understand that currently those 
are those four characters

239
00:25:56,310 --> 00:25:58,430
and as you mentioned it might be more of 
them.

240
00:25:58,440 --> 00:26:06,100
Also it is possible to use the characters 
from the base game except the pilot that 
is at now problematic.

241
00:26:06,110 --> 00:26:09,950
I hope the girl will make her way somehow.

242
00:26:09,960 --> 00:26:17,970
Generally all the characters from the base 
game and Aftermath expansion that will be 
possible to play with

243
00:26:17,980 --> 00:26:26,510
will start in the isolation ward. They will 
replace the characters from Lockdown

244
00:26:26,520 --> 00:26:34,830
for Lab Rat or Survivor depending if you 
own the Nemesis or Aftermath.

245
00:26:34,840 --> 00:26:39,260
Ok so if we already had some closer look 
on the available heroes,

246
00:26:39,270 --> 00:26:43,680
now it would be worth to say couple words 
about the thing you mentioned in the beginning

247
00:26:43,690 --> 00:26:46,960
so about new race.

248
00:26:46,970 --> 00:26:51,400
Yes, but about new race I won’t probably 
tell you much.

249
00:26:51,410 --> 00:26:55,320
I hope that during the campaign you will 
tell me more about it.

250
00:26:55,330 --> 00:27:02,850
This is because the idea behind new race 
is to create it with the community.

251
00:27:02,860 --> 00:27:10,070
Making this Kickstarter we want to listen 
to community as much as possible.

252
00:27:10,080 --> 00:27:15,280
To be honest we already made three races 
to this game

253
00:27:15,290 --> 00:27:22,660
so we are little bit out of ideas for what 
can be made.

254
00:27:22,670 --> 00:27:30,900
We are going to listen to the people that 
are observing the campaign,

255
00:27:30,910 --> 00:27:35,400
support it and people that know Nemesis

256
00:27:35,410 --> 00:27:41,090
or others for which this will be the first 
contact with it.

257
00:27:41,100 --> 00:27:43,910
We will be searching for many different ideas.

258
00:27:43,920 --> 00:27:51,120
Of course we have some concepts that we will 
present our overview during the campaign

259
00:27:51,130 --> 00:27:58,120
but we would like to leave the space to work 
with the supporters.

260
00:27:58,130 --> 00:28:03,230
For sure some direction that we already took 
is

261
00:28:03,240 --> 00:28:08,430
the existing darkness that showed up in this 
expansion.

262
00:28:08,440 --> 00:28:17,370
This will be the element I would personally 
like to tied up with this race.

263
00:28:17,380 --> 00:28:21,890
But there is many many questions we need 
to answer for.

264
00:28:21,900 --> 00:28:30,090
There is a lot of space for designing what 
this race can do and how it should behave.

265
00:28:30,100 --> 00:28:47,330
The Sci-Fi genre is very rich in the many 
different creatures. So the gamers, each 
of our viewers can propose some idea as you 
encourage them to do so.

266
00:28:47,340 --> 00:28:55,640
In general they should keep in mind that 
such alien should feel better in darkness, 
I think.

267
00:28:55,650 --> 00:29:03,210
And his purpose is to kill all characters 
that are not the aliens.

268
00:29:03,220 --> 00:29:08,690
Yes, definitely I would have more favourable 
look on the ideas,

269
00:29:08,700 --> 00:29:13,980
ideas that will be offering different ways 
to kill the players.

270
00:29:13,990 --> 00:29:20,380
This is my main objective during design of 
Nemesis.

271
00:29:20,390 --> 00:29:27,980
As it was the element that characterized 
the first Nemesis in Nemesis Lockdown

272
00:29:27,990 --> 00:29:35,580
the players characters will be dying and 
it won’t be happening infrequently.

273
00:29:35,590 --> 00:29:43,480
So all this type of ideas will be more favorable, 
at least to me.

274
00:29:43,490 --> 00:29:48,160
So we would be able to observe the creation 
during the campaign development,

275
00:29:48,170 --> 00:29:51,850
to see what creatures will be created.

276
00:29:51,860 --> 00:29:56,930
Yes definitely will be like that, of course 
or the mechanics details of this race

277
00:29:56,940 --> 00:30:06,170
will be created after campaign because it 
requires a lot of tests and playthroughs

278
00:30:06,180 --> 00:30:11,900
but the general direction and look of the 
new race

279
00:30:11,910 --> 00:30:21,360
we will be creating with the community during 
the campaign.

280
00:30:21,370 --> 00:30:31,670
We will consider the elements from the comments 
if there will be some added or on the groups 
dedicated to Nemesis.

281
00:30:31,680 --> 00:30:38,610
We are reading all of this, me or the Awaken 
Realms team depends on the source

282
00:30:38,620 --> 00:30:46,470
or who currently is going through concrete 
communication channel.

283
00:30:46,480 --> 00:30:57,110
So this things are coming to us we are reading 
them and we would like to use them to make 
the new race together,

284
00:30:57,120 --> 00:31:00,310
to make it the result of the collaboration 
with the community.

285
00:31:00,320 --> 00:31:06,640
In any case it resulted really good in case 
of additional characters we now from Aftermath.

286
00:31:06,650 --> 00:31:15,500
Many of them were inspired by the community.

287
00:31:15,510 --> 00:31:22,090
So the players would be able to say that 
this is your fault that we need to fight 
with such creatures.

288
00:31:22,100 --> 00:31:29,530
Yes, yes of course such situation that some 
character dies during gameplay

289
00:31:29,540 --> 00:31:36,040
because of some new element of the race that 
will kill this exact character

290
00:31:36,050 --> 00:31:41,050
will make the other person from the table 
laugh and say “this was my proposal to make 
it work like that”.

291
00:31:41,060 --> 00:31:43,530
At the end Adam I would ask you about the 
application,

292
00:31:43,540 --> 00:31:53,630
that should enhance solo gameplay. Could 
you please say something more about this.

293
00:31:53,640 --> 00:32:01,300
To be honest we want to introduce this application 
to move the solo gameplay on higher level.

294
00:32:01,310 --> 00:32:08,850
Because the solo mode in the base game is 
functioning,

295
00:32:08,860 --> 00:32:12,210
working and a lot of people is roosing it.

296
00:32:12,220 --> 00:32:18,940
But it is obvious that some elements of the 
game are cut of from it.

297
00:32:18,950 --> 00:32:23,890
The elements like trust, behaviour on the 
table everything that is connected to this

298
00:32:23,900 --> 00:32:28,480
egoistic semi cooperative part of the Nemesis 
gameplay.

299
00:32:28,490 --> 00:32:41,670
Unfortunately we would be able to simulate 
this using physical components only in minimal 
level.

300
00:32:41,680 --> 00:32:51,990
Because of this we would like to add the 
possibility to play solo with the application,

301
00:32:52,000 --> 00:32:54,740
of course they still be able to play without 
it.

302
00:32:54,750 --> 00:33:00,470
However the application will be offering 
enhanced solo gameplay.

303
00:33:00,480 --> 00:33:12,190
We are able to add there some elements of 
trust to someone, we will see to whom

304
00:33:12,200 --> 00:33:20,160
maybe some other being that is inside this 
base and the player would be able to communicate 
with it.

305
00:33:20,170 --> 00:33:29,110
But he won’t be one hundred percent sure 
that the informations he got from it are 
true.

306
00:33:29,120 --> 00:33:34,170
He wont know if he can trust it. We will 
give at least some small substitute

307
00:33:34,180 --> 00:33:39,830
of this aspect that is very important in 
multiplayer Nemesis game.

308
00:33:39,840 --> 00:33:47,970
It feels that the application will enhance 
the solo play very very much.

309
00:33:47,980 --> 00:33:53,940
We have a lot of ideas on this but the work 
on the application

310
00:33:53,950 --> 00:34:03,240
will require time because before we will 
have some finished product we can show to 
players.

311
00:34:03,250 --> 00:34:09,820
Creation of software applications looks little 
bit different than creation of game prototype 
of the game

312
00:34:09,830 --> 00:34:15,640
even not in physical way as we can see it 
here online.

313
00:34:15,650 --> 00:34:24,090
The prototype we are able to create much 
faster after we figure out what we want to 
do,

314
00:34:24,100 --> 00:34:31,490
in case of application it takes much longer 
so we would be doing this during and after 
the campaign.

315
00:34:31,500 --> 00:34:41,550
So the application will only support solo 
mode and there are no plans to make it available 
for multiplayer game.

316
00:34:41,560 --> 00:34:43,430
Or maybe you thought about this.

317
00:34:43,440 --> 00:34:49,300
I need to honestly say for one hundred percent 
that the application won’t be mandatory.

318
00:34:49,310 --> 00:34:54,080
So it won’t be needed for the game.

319
00:34:54,090 --> 00:35:05,550
If someone don’t want to play with application 
he will receive full quality game similar 
to what he knew from the Nemesis.

320
00:35:05,560 --> 00:35:10,700
So all the mechanisms will work here in solo 
and multiplayer game.

321
00:35:10,710 --> 00:35:14,380
To solo gameplay, the application will make 
it more intense.

322
00:35:14,390 --> 00:35:22,910
Maybe during the creation of the application 
for solo mode we will decide to add some 
elements for multiplayer game but those would 
be rather

323
00:35:22,920 --> 00:35:37,870
the elements known from so called companion 
apps.

324
00:35:37,880 --> 00:35:43,930
So it will maintain the game a little,

325
00:35:43,940 --> 00:35:48,300
managing the event deck, tokens and nest 
development. This type of things.

326
00:35:48,310 --> 00:36:05,860
But about this we will be deciding later 
for now we cannot say for sure that such 
things will be created and how they will 
look because it is too early.

327
00:36:05,870 --> 00:36:08,190
Polish version of Nemesis Lockdown?

328
00:36:08,200 --> 00:36:15,550
I think that yes. I do not know anything 
about not making it.

329
00:36:15,560 --> 00:36:20,480
I would be surprised if something like this 
would happen

330
00:36:20,490 --> 00:36:27,340
looking how big the attention to the base 
Nemesis game is in Poland.

331
00:36:27,350 --> 00:36:36,970
I wouldn’t understand the decision if the 
Polish version wouldn’t be made.

332
00:36:36,980 --> 00:36:43,320
Everything will happen traditionally during 
campaign as it also happens during other

333
00:36:43,330 --> 00:36:45,590
campaigns of Awaken Realms publisher.

334
00:36:45,600 --> 00:36:49,420
As I know till now in all the games the Polish 
version was available

335
00:36:49,430 --> 00:36:53,670
so at the end it is expected to see in this 
case.

336
00:36:53,680 --> 00:37:01,560
But this is not my decision and I also do 
not know what numbers must be reached to 
have such edition

337
00:37:01,570 --> 00:37:06,470
and in which moment such decision will be 
taken.

338
00:37:06,480 --> 00:37:17,260
In ninety percent I assume that yes but the 
concrete decision will be taken by publisher.

339
00:37:17,270 --> 00:37:25,160
Thank you very much that you made it clear 
for me, and many people is asking me what 
new is in Nemesis Lockdown

340
00:37:25,170 --> 00:37:30,780
so I hope it will be satisfying answer for 
this couple hours before campaign starts.

341
00:37:30,790 --> 00:37:37,020
We are recording this little bit earlier 
but as a matter of fact we have Thursday 
morning today.

342
00:37:37,030 --> 00:37:41,840
Yes, yes I feel little bit like it was Thursday 
morning

343
00:37:41,850 --> 00:37:48,340
to be honest because before the campaign 
there is a lot of work

344
00:37:48,350 --> 00:37:56,700
and the time is running out very fast so 
only blink of an eye separate me from Thursday 
morning.

345
00:37:56,710 --> 00:38:08,560
I have hope that during the campaign… the 
game is currently in electronic version so 
during the

346
00:38:08,570 --> 00:38:15,540
campaign the gamplays will be revealed because 
they will be recorded.

347
00:38:15,550 --> 00:38:22,670
You will be able to see many different people 
playing this game

348
00:38:22,680 --> 00:38:30,820
and see how it looks and not only imagine 
what happens here.

349
00:38:30,900 --> 00:38:39,840
For the viewers with strong nerves to see 
how to die not on Nemesis but on Mars we 
invite you soon.

350
00:38:39,840 --> 00:38:43,870
Such surprises Adam prepared for us, once 
again thank you very much.

351
00:38:43,870 --> 00:38:52,020
Of course thank you very much take care and 
I hope that when the game will be

352
00:38:52,020 --> 00:39:02,260
released there will be the opportunity to 
meet in person and Lockdown will remain only 
in the game title.

353
00:39:02,260 --> 00:39:07,870
I also hope for this and wish this to all 
and myself for this to happen earlier than 
later.

354
00:39:07,870 --> 00:39:13,920
Of course thank you once again and hear you 
later.

355
00:39:13,920 --> 00:39:24,000
That's all from my side if you have any questions 
feel free to ask in comments and if you like 
this video please leave the thumb up. Bye.

