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Hello there, i'm MtPain27 and this is Dean 
of Doom,

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the show we give grades to classic and contemporary 
Doom WADs.

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Why? Because ranking things is fun!

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Today's episode will be dedicated to Thy 
Flesh Consumed,

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a 4th nine-level episode for Doom which was 
released in stores with the Ultimate Doom 
in 1995.

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This is the final set of classic Doom levels 
that id Software ever worked on  with old-hands 
John Romero,

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American McGee and Sean Green each contributing 
two maps,

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rounded out with submissions form Tim Willits 
who went on to work for id and John Anderson 
a.k.a Dr. Sleep.

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This episode was shoehorned in as a prequel 
to Doom II,

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even by id standarts the story element of 
this one is very lasy and can be thought 
of as a sort of DLC,

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except back then it came for free if you 
bought the original game.

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Hope The Ancient Gods - Part One is worth 
it, folks...

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Anyway, i wanted to knock this one out because 
it's the last big classic Doom release that 
I haven't covered on this channel,

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and seeing as i don't have the willpower 
to cover the Master Levels at the moment,

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it'll probably be the last commercial Doom 
release i cover for quite some time. Let's 
get to it!

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Before we dive in, here's how the show works:

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we'll give each level on the WAD two grades 
- one for quality and one for difficulty.

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We grade from A to F and difficulty from 
X to E - X for Extreme, E for Easy and A 
through D in between.

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A "Grade A" level is fun, memorable, visually 
distinctive, creative and a fair challenge.

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Lower grades indicate the level lacks some 
 or all of these qualities.

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Bear in mind that I'm just an average Doom 
player and these review reflect only my opinions,

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so our definitions of difficulty and great 
map design will surely differ.

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Disagreeing is part of the fun, after all.

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At the end of the day this show is really 
about spreading the joy of doom, so let's 
do so.

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For those new to the show, here are the rules:

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One: we play on Ultra-Violence.

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Two: we play each level from a pistol-start.

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Three: in order to review the WAD, i must 
have played it at least twice.

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Four: saves are allowed, but discouraged.

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And five: i go for 100% kills in all levels, 
making exceptions in cases where it's not 
just worth it.

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I play on ZDoom with compatibility settings 
on strict. Now, to the WAD.

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E4M1: Hell Beneath.

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It's illegal in my state to write a review 
about Hell Beneath without including the 
following disclaimer:

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This map only has  9 health bonuses and no 
power-ups or recovery items except for one 
green armor.

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Okay, now that's done...

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Hell Beneath is more survival-horror than 
"rip and tear".

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It's another example of American McGee's 
minimalist style: his map is about as spasious 
as a box of saltine crackers and covered 
in slime,

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which you'll have to take a dip in to get 
this rocket launcher.

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It's functionally impossible to kill everything 
in the level without it.

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Shotgunners have never seen more threatening 
- every time you get clipped by one, you 
can kiss that health goodbye for good.

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The teleporter traps at the beginning and 
in the red key building are almost guaranteed 
to chip away at your health,

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And this map's five barons will gulp down 
the majority of your ammo including all your 
rockets.

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McGee springs four of them at once on you 
when you activate this torch secret,

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which famously displays the Nine Inch Nails 
logo.

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I didn't get any footage of it because i 
was too busy running away like a bit~

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Hell Beneath is an easy map to hate, but 
you know what?

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I admire it, because it plays as evil as 
it feels.

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That's what Doom is all about, isn't it?

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E4M2: Perfect Hatred.

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The story goes that John Romero started working 
on this map at midnight and finished it 6 
A.M.

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But frankly i find that a little hard to 
believe   because Perfect Hatred is about 
as good a map as Romero ever made,

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at least from a gameplay perspective.

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It's very intense

