1
00:00:00,500 --> 00:00:05,600
5-9 is one of the hardest Any% levels due 
to the many types of zombies that show up

2
00:00:05,700 --> 00:00:17,000
If you have enough money for roof cleaner 
at this point you can utilize them a little

3
00:00:17,100 --> 00:00:29,700
Start the level by putting 3 sunflowers in 
lane 3

4
00:00:30,600 --> 00:00:38,300
First zombie dies to the rake

5
00:00:39,400 --> 00:00:56,800
Put 2-3 more in another lane, it doesn't 
matter which

6
00:00:56,900 --> 00:01:07,500
If the zombie on wave 2 appears in a lane 
w\ sunflowers squash it immediately

7
00:01:07,600 --> 00:01:16,300
The idea of this strategy is to let the first 
zombie in a lane without sunflowers go

8
00:01:16,400 --> 00:01:39,500
Get up to 8 sunflowers total, then prepare 
to plant a gloom

9
00:01:39,600 --> 00:01:47,500
Preparing a squash like I did is also preferrable 
to speed up one extra wave

10
00:02:02,800 --> 00:02:10,700
Nice roof cleaner value

11
00:02:14,500 --> 00:02:29,400
Coneheads in front of glooms must be stalled 
with 2 plants

12
00:02:29,500 --> 00:02:40,800
Build up to 15 sunflowers before the first 
flag

13
00:02:45,900 --> 00:02:55,000
At this point 5-9 is the same as normal but 
I'll still go over it

14
00:02:55,100 --> 00:03:03,600
Get 2 magnets for safety around the first 
flag

15
00:03:16,900 --> 00:03:43,700
Now work on building fumes and more glooms 
for safety

16
00:04:11,800 --> 00:04:27,500
Squashed a cone because it was wave 19 and 
it would've taken the longest to die

17
00:04:27,600 --> 00:04:35,000
Time to add even more defenses

18
00:04:36,500 --> 00:04:47,300
Prepare a doom too for a garg before the 
final wave

19
00:05:34,000 --> 00:05:44,400
Always be prepared for it

20
00:05:57,000 --> 00:06:04,900
Wave 29 was a little awkward because of the 
cone in the middle

21
00:06:07,400 --> 00:06:13,700
Ignore the fume i put there

22
00:06:14,800 --> 00:06:22,700
On the final wave, squash the garg and doom 
everything perfectly

23
00:06:22,800 --> 00:06:29,000
This run wasn't an outstanding example but 
6:1X's are possible to average

