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Hello crazies, DioRod here bringing another 
video

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and today we are going to talk a little about 
what I commented

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when we got the announcement about Strive's 
rollback, the hashtag #SNKRollback and some 
more

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that I cited, talked on social networks. 
Also if you don't follow me on then, that 
would be cool, hehe.

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But I mentioned, talked the term "3 pillars" 
for a fighting game to be successful, so 
to speak,

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for it to fight on the market and all that. 
And many folks asked what they were, and 
those folks didn't understood very well,

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some comments popped up about that in general, 
that I think is interesting to talk more 
about it, okay?

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What is the question here? I am a person 
who advocates improving fighting games as 
a product,

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no matter how cool a game is, no matter how 
cool a fighting game is, the fighting game 
product nowadays is way behind other genres,

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so when I talk about the 3 pillars that would 
be more in the sense of game- the fighting 
game product that was:
 ONLINE, CROSSPLAY 
and PRICE

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Today a fighting game that will be relevant, 
being played for more time, needs to fundamentally, 
in my opinion, have those 3 points

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in a clear, competitive way from the start. 
When I say netcode, means a good and reliable 
netcode,

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cross-play means players on all platforms 
that the game is announced can play among 
themselves,

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and price because 60 dollars we can't take 
it anymore, spoke about it more than once, 
so...

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that thing about price, netcode-all those 
3 elements showed up several times on the 
channel, be at specific videos about them,

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or in some moments I talk about them in the 
channel or in participations in other channels 
and all that.

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So much that, as proof of that concern, specially 
regarding the price, is that Guilty Gear 
Strive was, at the moment of this recording,

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was planned to release on April, April 9th, 
and was delayed to June, because Arc System 
heard the feedback and

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was working to fix the things people apparently 
didn't like. Some were praying that the lobbies 
to go away,

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something I criticized myself that I didn't 
liked either, the disconnects, the server's 
long downtime that occoured.

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If a change, a delay is for an improvement, 
that's OK, because we already saw that the 
game is solid, the netcode's working.

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So no matter we joke about Cyberpunk 2077, 
it's very unlikely that the same will happen 
with Guilty Gear as a game,

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but as a product it's another thing, why? 
Everybody was worried about this date because 
it coincides with the release of Final Fantasy 
7 Remake new update,

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I don't know exactly what it is, because 
I didn't follow, but it's an update that 
everybody is waiting for it,

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so when the game launches on June, the thing 
I talk about it's going to happen:

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Someone see a fighting game with 15 characters 
at 60 dollars, and a continuation of Final 
Fantasy 7 Remake also at 60 dollars,

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which one this person is going to buy? That's 
my point. So that worry, that observation 
some people have with Final Fantasy

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goes head-to-head and confirms, at least 
for me, this argument: that fighting games 
at 60 dollars are doomed to always lose this 
comparison.

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But I will not talk more about this. As I 
said there's a whole video about it. I talk 
a lot about it as a product and all that.

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The product, the commerce, it's sale, but 
it doesn't matter a fighting game with good 
netcode, having cross-play on all platforms,

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have a good price, but the game won't be 
good or not having an appeal. The technical 
part, the proper game part also need to work.

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There must be a harmonious union of it all, 
why? Because it won't do any good the game 
being cheap, even free,

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people will download it, buy it, will play 
for a week, doesn't play anymore and the 
game "dies". Proof of that, and I'm not saying 
that game is bad,

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we have two games, one that is cheap and 
another that is free - it became free later; 
The cheap one is Power Rangers Battle for 
the Grid,

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it's a cheap game, you play against all the 
platforms it released, absolutely all of 
them, including Stadia,

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so if you have it on a Xone (Xbox One), for 
example, you play against PS4, Switch, PC 
and Stadia. That was all the platforms it 
released.

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Cross-play with all of them, went down in 
history with that. But why it isn't played 
a lot, why isn't there more people playing 
everywhere?

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Because it has cross-play but the online, 
while good, is not good enough to play globally, 
for example, me against foreigners

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it's a little rough, there's some annoying 
lag while playing. And as much as Power Rangers 
is a good brand, a big brand,

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specially nowadays as Hasbro's flagship brand, 
the game itself doesn't have appeal, the 
game has no appeal to audiences outside of 
Power Rangers.

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You have characters from series that people 
likes, from Mighty Morphin' and all that, 
but there's some from the comics that only 
those who follow

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will understand who it is. There's a lot 
of points that doesn't make people interested 
in playing

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and there's also the point of the developer's 
support that I see. The game is good, it 
is fun,

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if you want to just have fun you can, if 
you want to be a pro you can be a pro, has 
interesting mechanics, the tag system is 
cool,

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but it doesn't have enough support and ends 
up not having appeal. And the other game 
is Fantasy Strike,

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Fantasy Strike, that became free, in a free 
model that I find very good, very cool it's 
free model, however it just... it "exists"

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Why do I say it "exists"? Because it's system 
is interesting, don't like it that much but 
still it is interesting; as a product it 
is very good,

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it's well worked, when it became free because 
it wasn't before, but when they made it free 
a very good mechanic for it to be free,

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but, for example, I don't find the characters 
charismatic, there's some "whatever" characters, 
lots of moves blatantly "traced" from other 
games,

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so there's a lot of things- and it has good 
online, has crossplay between PS4 and Switch, 
so it has cool things,

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but it doesn't have appeal by the game itself. 
It's no use the game having those 3 pillars 
as product, while as a game that it really 
matters, not deliver.

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Not deliver what people expect. I am saying 
that those games are bad? No. I am saying 
that they don't have appeal,

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and that lack of appeal makes people not 
interested. For the developers not investing 
properly, we will remind and will keep hitting 
the same key

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about the blessed Riot's fighting game, that 
I speak so much about it that I'm afraid 
it's gonna come out, flop, and all hopes 
go down with it.

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Because Riot-I always said- if they invest 
10% of what they invest on League of Legends 
into Project L, it will eat the other fighting 
games alive.

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We see what the developers work on the games, 
sometimes they can manage to erect one of 
those 3 pillars that I said,

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Sometimes it has none, nobody got all 3, 
or when it has all 3, the game itself isn't 
good or don't have appeal or doesn't have 
the "oomph",

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something the crown needs.

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Maybe if one of the big ones, one of the 
big franchises manages to reach this: price, 
netcode and cross-play right of the bat,

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maybe we'll have a new revolution for fighting 
games. Maybe we'll have a fighting game boom 
as we had with Street Fighter II,

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later on we had with the success of KoF on 
the arcade's times and then with what we 
had with Street Fighter IV,

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But while, I think, no one achieves this 
mixture of erecting those product pillars, 
while delivering a good game,

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we will keeping banging our heads and have 
to pick and choose. "This game has bad netcode 
but it is fun, should I buy it?"

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"This game's fun and netcode's good, but 
it's expensive. Should I buy it?" We'll keep 
banging our heads about this,

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the community gets divided, and nobody is 
going to play for long that way, because 
again:

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I am not talkin-not talking- about Brazil, 
I am talking about the world. Those 3 points 
that I said goes for the whole world.

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Guilty Gear is going to compete with Final 
Fantasy 7 in June. Which one is going to 
sell more?

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Maybe if it wasn't 60 dollars on launch it 
would be more cheap-I mean bought more? In 
the world, not just on Brazil, alright?

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So that's it, folks, is my opinion, is what 
I think. More or less explaining the 3 pillars 
and yes,

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the game also needs to be good, doesn't matter 
being cheap, have good netcode and have cross-play 
if the game isn't good.

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And that's it, my friends. Do the internet 
thing that you guys know how to do much better 
than I do, a kiss on your hearts, until the 
next video, your beautiful ones of my life, 
a hug for you.

