Information

Os tais três pilares

Basic shortcuts

Ctrl + SSave subtitles
Ctrl + click
Double click
Edit highlighted caption
TabEdit next caption
Shift + TabEdit previous caption
EscLeave edit mode
Ctrl + SpacePlay / pause video
Ctrl + HomePlay selected caption
Ctrl + EnterSplit caption at cursor position
at current time

Advanced shortcuts

Ctrl + InsertAdd new caption
Ctrl + DeleteDelete selected caption
Ctrl + IEdit currently played segment
Shift + EnterNew line when editing
Ctrl + LeftPlay from -1s
Ctrl + RightPlay from +1s
Alt + LeftShift caption start time -0.1s
Alt + RightShift caption start time +0.1s
Alt + DownShift caption end time -0.1s
Alt + UpShift caption end time +0.1s

Annotation shortcuts

Ctrl + 1Hesitation
Ctrl + 2Speaker noise
Ctrl + 3Background noise
Ctrl + 4Unknown word
Ctrl + 5Wrong segment
Ctrl + 6Crosstalk segment
You are in the read-only mode. Close
00:16.6
00:19.9
Hello crazies, DioRod here bringing another video
00:20.0
00:25.0
and today we are going to talk a little about what I commented
00:25.1
00:33.7
when we got the announcement about Strive's rollback, the hashtag #SNKRollback and some more
00:33.8
00:39.4
that I cited, talked on social networks. Also if you don't follow me on then, that would be cool, hehe.
00:39.5
00:49.9
But I mentioned, talked the term "3 pillars" for a fighting game to be successful, so to speak,
00:50.0
00:57.0
for it to fight on the market and all that. And many folks asked what they were, and those folks didn't understood very well,
00:57.1
01:04.8
some comments popped up about that in general, that I think is interesting to talk more about it, okay?
01:04.9
01:12.2
What is the question here? I am a person who advocates improving fighting games as a product,
01:12.3
01:22.3
no matter how cool a game is, no matter how cool a fighting game is, the fighting game product nowadays is way behind other genres,
01:22.4
01:38.0
so when I talk about the 3 pillars that would be more in the sense of game- the fighting game product that was:
ONLINE, CROSSPLAY and PRICE
01:38.1
01:50.2
Today a fighting game that will be relevant, being played for more time, needs to fundamentally, in my opinion, have those 3 points
01:50.3
01:58.6
in a clear, competitive way from the start. When I say netcode, means a good and reliable netcode,
01:58.7
02:03.5
cross-play means players on all platforms that the game is announced can play among themselves,
02:03.6
02:09.6
and price because 60 dollars we can't take it anymore, spoke about it more than once, so...
02:09.7
02:19.6
that thing about price, netcode-all those 3 elements showed up several times on the channel, be at specific videos about them,
02:19.7
02:24.3
or in some moments I talk about them in the channel or in participations in other channels and all that.
02:24.4
02:34.7
So much that, as proof of that concern, specially regarding the price, is that Guilty Gear Strive was, at the moment of this recording,
02:34.8
02:44.9
was planned to release on April, April 9th, and was delayed to June, because Arc System heard the feedback and
02:45.0
02:54.5
was working to fix the things people apparently didn't like. Some were praying that the lobbies to go away,
02:54.6
03:01.1
something I criticized myself that I didn't liked either, the disconnects, the server's long downtime that occoured.
03:01.2
03:10.2
If a change, a delay is for an improvement, that's OK, because we already saw that the game is solid, the netcode's working.
03:10.3
03:19.6
So no matter we joke about Cyberpunk 2077, it's very unlikely that the same will happen with Guilty Gear as a game,
03:19.7
03:30.1
but as a product it's another thing, why? Everybody was worried about this date because it coincides with the release of Final Fantasy 7 Remake new update,
03:30.2
03:34.3
I don't know exactly what it is, because I didn't follow, but it's an update that everybody is waiting for it,
03:34.4
03:38.3
so when the game launches on June, the thing I talk about it's going to happen:
03:38.4
03:49.3
Someone see a fighting game with 15 characters at 60 dollars, and a continuation of Final Fantasy 7 Remake also at 60 dollars,
03:49.4
03:58.3
which one this person is going to buy? That's my point. So that worry, that observation some people have with Final Fantasy
03:58.4
04:08.3
goes head-to-head and confirms, at least for me, this argument: that fighting games at 60 dollars are doomed to always lose this comparison.
04:08.4
04:19.0
But I will not talk more about this. As I said there's a whole video about it. I talk a lot about it as a product and all that.
04:19.1
04:28.6
The product, the commerce, it's sale, but it doesn't matter a fighting game with good netcode, having cross-play on all platforms,
04:28.7
04:37.7
have a good price, but the game won't be good or not having an appeal. The technical part, the proper game part also need to work.
04:37.8
04:55.5
There must be a harmonious union of it all, why? Because it won't do any good the game being cheap, even free,
04:55.6
05:05.4
people will download it, buy it, will play for a week, doesn't play anymore and the game "dies". Proof of that, and I'm not saying that game is bad,
05:05.5
05:13.5
we have two games, one that is cheap and another that is free - it became free later; The cheap one is Power Rangers Battle for the Grid,
05:13.6
05:22.5
it's a cheap game, you play against all the platforms it released, absolutely all of them, including Stadia,
05:22.6
05:30.3
so if you have it on a Xone (Xbox One), for example, you play against PS4, Switch, PC and Stadia. That was all the platforms it released.
05:30.4
05:38.9
Cross-play with all of them, went down in history with that. But why it isn't played a lot, why isn't there more people playing everywhere?
05:39.0
05:45.2
Because it has cross-play but the online, while good, is not good enough to play globally, for example, me against foreigners
05:45.3
05:51.7
it's a little rough, there's some annoying lag while playing. And as much as Power Rangers is a good brand, a big brand,
05:51.8
06:02.6
specially nowadays as Hasbro's flagship brand, the game itself doesn't have appeal, the game has no appeal to audiences outside of Power Rangers.
06:02.7
06:15.0
You have characters from series that people likes, from Mighty Morphin' and all that, but there's some from the comics that only those who follow
06:15.1
06:21.5
will understand who it is. There's a lot of points that doesn't make people interested in playing
06:21.6
06:31.6
and there's also the point of the developer's support that I see. The game is good, it is fun,
06:31.7
06:40.7
if you want to just have fun you can, if you want to be a pro you can be a pro, has interesting mechanics, the tag system is cool,
06:40.8
06:49.9
but it doesn't have enough support and ends up not having appeal. And the other game is Fantasy Strike,
06:50.0
07:03.2
Fantasy Strike, that became free, in a free model that I find very good, very cool it's free model, however it just... it "exists"
07:03.3
07:17.8
Why do I say it "exists"? Because it's system is interesting, don't like it that much but still it is interesting; as a product it is very good,
07:17.9
07:23.5
it's well worked, when it became free because it wasn't before, but when they made it free a very good mechanic for it to be free,
07:23.6
07:37.4
but, for example, I don't find the characters charismatic, there's some "whatever" characters, lots of moves blatantly "traced" from other games,
07:37.5
07:46.3
so there's a lot of things- and it has good online, has crossplay between PS4 and Switch, so it has cool things,
07:46.4
07:59.2
but it doesn't have appeal by the game itself. It's no use the game having those 3 pillars as product, while as a game that it really matters, not deliver.
07:59.3
08:05.3
Not deliver what people expect. I am saying that those games are bad? No. I am saying that they don't have appeal,
08:05.4
08:17.5
and that lack of appeal makes people not interested. For the developers not investing properly, we will remind and will keep hitting the same key
08:17.6
08:29.4
about the blessed Riot's fighting game, that I speak so much about it that I'm afraid it's gonna come out, flop, and all hopes go down with it.
08:29.5
08:39.8
Because Riot-I always said- if they invest 10% of what they invest on League of Legends into Project L, it will eat the other fighting games alive.
08:39.9
08:47.9
We see what the developers work on the games, sometimes they can manage to erect one of those 3 pillars that I said,
08:48.0
08:58.2
Sometimes it has none, nobody got all 3, or when it has all 3, the game itself isn't good or don't have appeal or doesn't have the "oomph",
08:58.3
08:59.7
something the crown needs.
08:59.8
09:09.2
Maybe if one of the big ones, one of the big franchises manages to reach this: price, netcode and cross-play right of the bat,
09:09.3
09:15.8
maybe we'll have a new revolution for fighting games. Maybe we'll have a fighting game boom as we had with Street Fighter II,
09:15.9
09:22.6
later on we had with the success of KoF on the arcade's times and then with what we had with Street Fighter IV,
09:22.7
09:33.7
But while, I think, no one achieves this mixture of erecting those product pillars, while delivering a good game,
09:33.8
09:39.7
we will keeping banging our heads and have to pick and choose. "This game has bad netcode but it is fun, should I buy it?"
09:39.8
09:45.9
"This game's fun and netcode's good, but it's expensive. Should I buy it?" We'll keep banging our heads about this,
09:46.0
09:51.5
the community gets divided, and nobody is going to play for long that way, because again:
09:51.6
09:59.1
I am not talkin-not talking- about Brazil, I am talking about the world. Those 3 points that I said goes for the whole world.
09:59.2
10:03.2
Guilty Gear is going to compete with Final Fantasy 7 in June. Which one is going to sell more?
10:03.3
10:12.5
Maybe if it wasn't 60 dollars on launch it would be more cheap-I mean bought more? In the world, not just on Brazil, alright?
10:12.6
10:18.5
So that's it, folks, is my opinion, is what I think. More or less explaining the 3 pillars and yes,
10:18.6
10:24.4
the game also needs to be good, doesn't matter being cheap, have good netcode and have cross-play if the game isn't good.
10:24.5
10:33.0
And that's it, my friends. Do the internet thing that you guys know how to do much better than I do, a kiss on your hearts, until the next video, your beautiful ones of my life, a hug for you.