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Today I wanted to quickly dive into the planet 
bring Star Wars to life. These planets are 
some of the elegant creations in all of science 
fiction.

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They are bold, iconic, and most importantly 
help tell the story. Now in order to identify

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what makes these planets special, we need 
to lay out the restructions put upon all 
of their designs.

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The obvious restruction is the complete lack 
of realism.

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very few of these planets resemble functioning 
ecosystems, let alone that every character 
can breathe on every planet.

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Contrast this, let's say James Cameron's 
Avatar which has a fully flashed up world 
that would be explored and for upcoming sequels.

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Pandora is a planet that has multiple diverse 
landmarks locations and weather patterns 
much like a row

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Star Wars planets, on the other hand, are 
far more singular in their identity and they 
are often an extension of the sets are characters 
visit

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These planets typically have a central theme 
or distinct color palette that makes them 
instantly identifiable

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The most memorable planets have themes that 
reflect an important idea or character, an 
example to this would be Mustafar whose violent

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warrant volcanoes echo Anakin's in a rage. 
Every Star Wars planet from its weather to 
its culture is designed specifically

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for the character's adventure there. So with 
all that  out of the way let's take a look 
at how these planets find their purpose

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and how they evolved throughout the series 
starting with

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[BACKGROUND NOISE]

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In the New Hope, we visit three brand new 
planets with two of them being the series 
most iconic locations Tatooine is where are 
story begins

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as R2-D2 and C3-PO escaped to this desolate 
sand planet that structures as far as the 
eye can see

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this planet is specifically catered to set 
these two back. It's cruel, dangerous, endure 
us heavy inspiration from the iconography

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as Sir G-Alley on his westerns. Star Wars 
planets having different themes it's how 
the series transitions from so many contrasting 
genres.

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Tatooine is a prisoning planet. It's where 
themes come to die and it's the last place 
for either Luke  Skywalker to be

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so much of how Luke Skywalker is characterized 
can be found in how he is contrasted with 
his home planet.

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His wide-eyed wonder doesn't fit with the 
weathered look of Tatooine's other citizens. 
Luke is destined for something more.

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The other iconic planet here is the Death 
Star. Though kinda it's not really a planet 
that's no Moon it's a space station.

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but still, in the function of the plot and 
the way it's visually presented to us, it's 
absolutely a planet. The Death Star is obviously

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the source of all the film's conflict. It's 
a death trap. The billy the beast that is 
here is to find themselves.

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I think what separates it from other generic 
doomsday devices is how it presents itself 
as a planet. One of the underlying teams 
of the original

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trilogy is that if technology versus nature. 
And here we see how the enemy's home has 
become

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consumed by technology, the void of all life, 
joy, or freedom.

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The last planet we visit in the New Hope 
is Yavin 4 the hiding place of the rebels. 
And what I think is one of the series greatest 
set designs.

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The film cleverly shows the rebels living 
in the remains of an older civilization. 
Not only does this cement the power dynamic, 
the rebels

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living in an abandoned planet and the Empire 
having built their own, but it also shows 
 how our heroes value history

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living in an older, more civilized age. Now, 
if you notice, A New Hope featuring three 
central planets,

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completely coincides with the film's typical 
three act structure. With each planet symboling 
the transition to the next act,

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you can identify the act break in a film 
by a character making a decision that they 
can't turn back from and in Star Wars

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that means traveling from one planet to another. 
This becomes the Star Wars templates. You'll 
find this in every single one of these films

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and where A New Hope introduced the format. 
Empire was the one who perfected it. This 
time, our adventure begins

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on Hoth where our heroes are hiding as the 
Empire hunts for them throughout the Galaxy.

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Even though we get a fancy text crawl that 
spells out exactly what is happening to our 
characters, the choice of location

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and its hostile inhabitants communicate their 
situation beautifully. I need long term goals 
of victory are being beaten out by

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the primary goal of survival. Their strength 
is in arms. A lonely will perish. Before 
the Empire is struck back,

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our heroes are already on the ropes. The 
next planet we visit is Degobah. The whole 
planet to Jedi Master Yoda.

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The thing I love the most about this planet 
is how it's an extension of our little green 
friend to the point where he blends into 
the terrain.

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Degobah too is a subversion of what we expect 
a great warrior to look like. In my older 
video on Empire Strikes Back, I learned?

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that film is deliberately paste for us to 
feel annoyed. The film heightens?

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Luke's sense of impatience as these lessons 
in the jury act are countered by Han and 
Leia's whiplash of action,

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the things that Luke fight for or it prevent 
him from fighting well.

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this training with Yoda is a test when that 
Luke fails repeatedly. Degobah itself is 
the test not only in

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its Dark Force caverns, but in how its swampy 
foundations sink all hope of Luke ever leaving.

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If he's going to become a Jedi and make a 
dent in this war, he needs to become something 
more.

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Lastly, all part is converged on Cloud City 
as Han has finally found refuge from an old 
friend.

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They're protected high above. the Sky within 
these beautiful white walls,

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and oh oops it's a trap.

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Cloud City provides our heroes with a false 
sense of comfort. But once the rug has been 
pulled from under us,

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the film travels deeper into its industrialized 
horrors.

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Technology is a weapon.

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Vader feels so much at home within this electronic 
hellscape.

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From the lowest cave to the highest mountain 
the Empire's reach knows no bounds.

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This peak and the safety is now another death 
trap.

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You could learn everything you need to know 
about set design from this film alone. It 
is a masterpiece, obviously.

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Lastly, we have returned to Jedi, which is 
easily the least ambitious of this trio,

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with two of it's three central planets being 
retreads of Tatooine and the Death Star.

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However, I am a fan of Endor and its cute 
little fluff balls,

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especially as it takes the underlying theme 
of nature versus technology that's been suddenly

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developed throughout these movies and makes 
it literal.

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The rebels claim their victory, and a force 
in Paradise, one that gives us

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a very warm reminder of home.

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I could do a whole other video on the Prequel 
planets, but Let's

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just say things get a lot more Avatar'y. 
Take Naboo, which has a gorgeous European 
self exterior

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along with the primitive aquatic interior. 
Or there's Coruscant, which is a planet-sized 
city that serves

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as the hub world for the entire trilogy. 
I can go more into its imaginative planets 
and what they

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represent, but the Spark Oats version is 
that we start here and we end here. Good(?)... 
good.

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Now, to be honest, I've been rather disappointed 
with the planet roster for the newer films, 
especially with this Venos,

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where we get 15 alterations on Gray and Murky. 
There are touches that I adore, like Jakku 
housing the remains of destroyed Empire ships,

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or how Starkiller Base echoes Hoth as a way 
to visually flipped the power dynamic, but 
this

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is not enough to make up for them being Tatooine 
at Death Star clones, respectively. The bolder 
visual ideas are the ones that

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got the most attraction, like Scarif being 
a Tropical Paradise as a not specific iconography 
of World War II

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Crait in particular uses the full extent 
of its red salt foundations beautifully,using 
it as a

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PG 13 representation for blood. And you know, 
I can't say I'm truly disappointed with the

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new era Star Wars planets as they've actually 
given me my favorite one, and that would 
be Ahch-to.

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Never before in this series has a planet 
works better at being an extension of its 
character.

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Luke's existence in the sequel trilogy lives 
entirely on this island

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and with that come all the questions surrounding 
his character.

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If every Star Wars planet is the personification 
of a larger idea. Then consider how isolating 
Luke's location is.

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He's living in an Island on an Island. Luke 
has barooned  himself here after being disgraced 
as a

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Jedi, and much of the plot line of The Last 
Jedi centers around Rey, attempting to understand 
Luke

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and bring him back to the fight. The island 
then brings to life the issues that prevent 
him from doing so.

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It is the manifestation of all the guilt 
and pain that he lives with. Luke has cut 
himself off from -

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the Force and once the Jedi to end. And so 
the Island is the birth place of the Jedi 
and easily

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the most four sensitive the location we've 
seen in one of these movies. For both Luke 
and Rey,

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the force confronts and challenges them, 
poking at their deepest insecurities. The 
Island is almost like a crime scene.

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Rey comes in looking for answers, investigating 
each and every one of its corners. Those 
answers come in

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the form of her visions and her conversations 
with Luke and Ben, but also in smaller details, 
like the lighting and the weather

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The weather, in particular, serves as its 
own separate character. When the characters 
are energetic and hopeful,

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it's sunny outside, when they're confronting 
with their darkest moments it pours. And 
it's not Yoda who burns down the sacred text.

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It's the weather. These planets don't only 
reflect on what's going on and who

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our characters are, but they are also the 
things pushing our heroes forward to move 
on.

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These planets live and breathe they are ideas 
and characters themselves. And while they

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may not make literal sense, they still give 
a very strong and emotional truth.

