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The Minecraft title screen.

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For seven years, this was the panorama image 
that appeared.

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This was later changed in newer versions 
of the game, but for most of Minecraft's 
lifespan, this was the image you would see 
every time you'd play Minecraft.

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But have you ever wondered what that image 
really is?

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Is it a real Minecraft world that you can 
generate?

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Well, let's not get too ahead of ourselves; 
today we have a lot to cover

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CC by PyroBlank

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Let's start with the history of the Minecraft 
title screen.

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In the early days, it wasn't anything too 
special.

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The background was just plain ol' dirt, but 
when Minecraft beta 1.8 was released,

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The title screen was completely overhauled 
with a brand new moving panorama background,

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AND it stuck.

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In fact I'd say it stuck around for so long 
that almost every seasoned Minecraft player 
is certainly familiar with this particular 
title screen.

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And that's when a programmer by the name 
of Tomlacko go the idea

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After watching my video about the pack.png 
project, he got inspired to find the actual 
seed of the title screen image.

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At first glance, it almost seemed impossible! 
This image is so blurry that there couldn't 
be any way to get any useful information 
out of it.

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However, by looking into the game's files, 
you'll find this: 6 images that make up the 
title screen panorama.

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Here we can see a lot more detail, as the 
game itself creates a blur overlay when shown 
on the title screen.

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With those image files, Tom started to do 
some research to see if the idea was viable.

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Now at first glance at the images, the terrain 
doesn't look like what you'd see in modern 
versions of Minecraft.

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If the seed was to be reverse engineered, 
it's crucial that it's known exactly which 
version of the game this image was taken 
in.

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At first, this was a bit worrying, because 
between versions beta 1.7 and beta 1.8, Notch 
was working on massive changes to the world 
generation system.

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If this picture was taken some time in between 
those versions, the chances of finding this 
image would be next to impossible,

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as the development versions of this world 
generator are pretty much non-existent.

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But luckily, this wasn't the case at all.

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It was as simple as taking a look at the 
image's meta-data,which showed exactly when 
the image was saved;

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June 27th, 2011.

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Now this date is really important to know 
as this is months before the 1.8 pre-release 
was distributed, and beta 1.7 was even released.

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This pretty much confirms that the world 
generation system either had to be beta 1.6 
or beta 1.7,

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as it was pretty much identical in both versions.

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Now that Tom knew that the project was viable, 
it was time to recruit the others and to 
start looking for clues.

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A recreation of the image was also started 
to be constructed.

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One technique that was used to confirm block 
placements was a simple program that overlayed 
the recreation with the original image.

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This was extremely helpful with the process 
of brute forcing terrain near the end of 
the project.

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as that was taking place, a big push was 
starting to be made to try to find the exact 
coordinates of where the image was taken.

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Two things were used.

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First, similarly to the pack.png project, 
the clouds were used to find the z- direction,

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but what separates this the most from the 
pack.png project is the fact that the image 
contains tall grass.

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That's right, the tall grass in this image 
was crucial for findng the exact coordinates 
to where this image was taken.

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Lemme show you why.

