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Guns are an essential part of Rust.

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They're mandatory for effective mid- and 
late-game PvP, as well as protecting yourself 
from other players.

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But for many beginners, finding even one 
gun is a challenge.

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So where exactly do you find guns in Rust?

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Well, in this video I'll go through where 
and how to get guns in Rust, which monuments 
and methods

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have the highest spawn chance, and which 
methods I personally go for.

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This video includes the newest versions of 
the monuments, and their spawn rates and 
the information

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in this video is applicable for both PC and 
console versions of Rust.

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Similar to my other Rust videos, this video 
is divided into seven different sections, 
and you can find

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the timestamps for each segment in the description 
down below, or on the screen now.

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Finally, if you happen to learn something 
or enjoy this video, please consider leaving 
a like or subscribing,

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as it really helps out the channel, and I 
enjoy the dopamine of seeing the number go 
up.

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Now, on to the video.

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First,let's start off with the different 
types of crates where guns can spawn, so 
that you know what you're looking for.

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In Rust, there are three different crates 
that can spawn guns, and they are: the regular 
crates, military crates, and elite crates.

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These different crate types, of course, have 
different guns in them, and consequently 
different spawn chances.

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Regular crates have a 3% gun spawn rate, 
military crates have a 6% gun spawn rate, 
and elite crates have a 28% gun spawn rate.

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There are other containers that can spawn 
guns, but they're much rarer and unique, 
and I'll cover them later in the video.

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Starting off, we'll begin with the no-tier 
monuments.

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First there's the abandoned cabins with a 
6% chance of spawning guns.

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Next, the lighthouse has three possible crate 
spawns, so you have a 9% chance of getting 
at least one gun.

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The mining outpost, while it may seem full 
of crates, you only have a 17% chance of 
finding a gun there.

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The newly updated junkyard has an 18% chance 
of spawning guns.

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It's called a junkyard for a reason.

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Oxums gas station is a good early-game monument 
because it has three regular crates in addition 
to two military crates.

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You have a 19% chance of finding a gun there.

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Similar to Oxums, the supermarket, also known 
as the sperm ket, is a great early-game monument.

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It has four regular crates and two military 
crates. You have a 22% chance of finding 
a gun.

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Finally for this section we have the tunnel 
stations.

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Since the tunnels go under the entire map, 
it would be ridiculous to calculate the percentages

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for all the stations — therefore, I'll only 
calculate one station's percentage.

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One station has a 35% chance of spawning 
guns

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Now, on to the tier one monuments.

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Satellite dish is the worst in this section, 
with a 14% chance if you don't do the keycard 
puzzle and a 19% chance if you do.

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Small harbor is a tiny bit better here with 
a 15% chance without the puzzle and a 22% 
chance with.

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Large harbor is better. If you don't do the 
puzzle, 22% chance, if you do do the puzzle, 
26% chance.

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A very good tier 1 monument, the dome, has 
a 35% chance of spawning a gun in one of 
its ten total crates.

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Finally, the best tier 1 monument is the 
sewer branch.

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Without doing the puzzle you have a 30% chance, 
and a 50% chance of finding a gun if you 
do do the puzzle.

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Next we have the tier 2 monuments, also known 
as blue card monuments.

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Starting off we have power plant with a 38% 
chance of finding a gun without doing the 
puzzle, and a 55% chance if you do do the 
puzzle.

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After that, there's the airfield with a 45% 
chance if you don't do the puzzle and a 61% 
chance if you do.

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Next, we have water treatment with a 54% 
chance without the puzzle and a 64% chance 
with.

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Finally, and a personal favorite of mine 
— the trainyard has a 49% of spawning guns 
if you don't do the puzzle and a 68% chance 
if you do.

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Lastly, we have the tier 3 monuments.

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The launch site, home to the Bradley APC, 
has a 70% chance of spawning a weapon

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without doing the puzzle and a 92% chance 
if you do.

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Guarded by dozens of AI scientists, the military 
tunnels are your best bet for finding guns.

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Not only can each scientist drop a gun, there's 
also seven elite crates total.

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You have an 88% chance of finding a gun if 
you don't do the puzzle and a 98% chance 
if you do.

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Now for the special monuments.

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The small and large oil rigs are off-shore 
monuments on top of which are locked crates 
protected by armed AI scientists.

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Uh, if you'd like to see how to do small 
oil rig, I made a guide on it, which you 
can find in the top-right corner now.

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Anyway, there's only one locked crate here; 
however, there are also scientists and different 
types of crates, which can spawn guns.

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The overall probability of getting at least 
one gun from small and large oil rigs is 
100% chance, with a 96% chance of getting 
a second one.

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The giant excavator is a monument that sometimes 
spawns on the island and is guarded by a 
number of armed scientists.

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However, despite this, it only has a 4% chance 
of spawning guns so I wouldn't recommend 
it.

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The attack heli, also known as the patrol 
heli, occasionally comes to patrol over the 
island.

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If you shoot it down, it'll drop four helicopter 
crates.

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Combined, they have a gun spawn rate of 50%.

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However, I wouldn't recommend trying this 
method since it's very difficult for newer 
players,

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and more experienced Rust players will usually 
come to counter the wreckage.

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The chinook helicopter sometimes flies over 
the island to drop a locked crate at different 
monuments,

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like water treatment and dome, just to name 
a couple.

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The locked crate itself has a 100% chance 
of having at least one gun, but usually has 
two to three.

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The cargo ship is an event which involves 
a cargo ship sailing around the island.

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It carries three locked crates as well as 
a number of regular, military, and elite 
crates.

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Overall, you're guaranteed of at least getting 
three guns, and a 92% chance of getting more.

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Every once in a while, a cargo plane will 
drop a supply drop somewhere on the island.

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Quick note, by the way: supply drops can 
be summoned by players by throwing down supply 
beacons.

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Each supply drop has one guaranteed gun and 
a 67% chance of having more.

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You may find that large groups of players 
will actually be selling guns in player shops.

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They usually sell them for sulfur or scrap, 
so if you want to farm a little bit,

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I'd say that just buying a gun from a player 
shop is generally a good idea.

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This is possibly the most straightforward 
way to get a gun.

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Just eliminate other players who already 
found guns.

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That way, you don't have to deal with doing 
monuments and looting crates.

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If you hear shots, go towards them.

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And obviously, a bow vs. a gun isn't a fair 
fight, so I'd recommend trying to grub a 
fight.

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That means using lower-tier weapons like 
compound bows to kill highly geared players 
that already have guns

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If you start a bit later into the wipe, there's 
a good chance that there will be a few decaying 
bases that have guns inside.

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I recommend checking them out. You never 
know what you may find in those.

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Safe zones such as the outpost and bandit 
camp actually sell guns for scrap.

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The outpost sells revolvers and double barrels 
and the bandit camp sells slightly better 
guns like LRs, M39s, and M92s.

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If you find that you're sitting on a bunch 
of scrap, you can also use the tech tree 
inside your workbench to get guns.

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All you have to do is open the workbench 
and research the particular branch that leads 
to a gun.

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The Bradley APC tank, as we mentioned before, 
is the tank that guards the launch site.

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If you manage to take it out, it'll drop 
three APC crates. There's a 56% chance of 
getting at least one gun from Bradley.

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Once you actually get a gun, you'll have 
to research it so that you can craft it later.

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Depending on the gun, it can cost anywhere 
between 75 and 500 scrap.

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Keep in mind that the military-grade weapons 
such as M92s and LRs cannot be researched.

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To research a gun, go to your research table, 
throw the gun and the scrap in there,

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and after a few seconds, you'll get a blueprint 
for that gun.

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After you've researched the gun that you 
found, you have to craft it and to do that, 
you need specific components.

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The components that are usually needed to 
craft guns are springs, SAR bodies, SMG bodies, 
and rifle bodies

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However, the materials and the amounts vary 
entirely  on what gun you're making.

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So, to be absolutely certain of what components 
you need, just check the crafting requirements 
in the crafting menu.

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Personally, my favorite methods of getting 
guns are by looting decayed bases,

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through PvP, and by doing trainyard and sewer 
branch a couple of times.

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I find that these options are the simplest 
and most effective for me and my play style.

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But then again, that's just my play style 
and how I enjoy playing.

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If you really have no idea where to start, 
I'd recommend just buying a gun from a player 
shop.

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If there aren't any player shops, the dome 
is a good place to go since it has a good 
spawn chance for a monument with no puzzle.

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Now for the math part of the video. I'll 
make it fast.

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First, I calculated the probability of getting 
at least one gun from each crate.

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Then, I went around all the monuments in 
Rust and counted how many of each type of 
crate there was.

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I then multiplied the number of crates with 
their corresponding probability

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to find the probability of getting at least 
one gun from that specific crate.

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I then multiplied the probabilities of all 
the crates from one monument together to 
find the probability with and without doing 
the puzzle.

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Therefore giving me the total probability 
of getting at least one gun from each monument.

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Lastly, just to be sure, I rans some monuments 
a few times to find if the experimental probability 
matched my theoretical probability.

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If you want to be more depressed than you 
already will be from playing Rust,

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I've attached a link to the Google spreadsheet 
in the description.

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Finally, I'd like to thank my homie Alex, 
who is exceptionally smarter than me

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and who stayed up until three in the morning 
helping me figure out all of this shit.

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So, thank you Alex.

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Well gamers, that's the end of this video.

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Apologies for taking so long to upload this 
one, but math sucks ass and I'm not the brightest 
tool in the shed.

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Anyway, if you enjoyed or learned something 
from this video, please consider leaving 
a like and subscribing.

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If you have any feedback or suggestions, 
feel free to leave them in the comment section.

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I've been streaming on Twitch recently, so 
if you're interested, the link for that is 
in the description.

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Also, I have a Discord server which you can 
join; I post announcements, memes, and other 
stuff in there, so…

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I don't know, I'd say it's pretty worth it.

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That's all from me boys, I hope you have 
a wonderful day, and do not. Fucking. Shoot 
yourself.

