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Hey guys, Welcome back.

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Today we're going to be building
  a minature 
steam engine kit,

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and simulating it using C++.

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I challanged myself to finish
  the entire 
project in one week.

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So it should be a pretty wild ride,
  and 
I think you'll like the result

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I'd like to thank Rena, our first ever
  
Patron at the "Master Mechanic" tier for 
their support.

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And a special thanks also to Squarespace
 
 for sponsoring this video, and making it 
possible.

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If you need a comprehensive tool to set up 
your website,
  Squarespace is an amazing 
option.

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More about them later.

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[DAY 1]
  [THE REAL ENGINE]

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This thing has been sitting around my apartment
 
 for months now and its finally time to open 
it.

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Sterlingkit sent me this engine to review,
 
 and I wasn't really sure what to do with 
it

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Since I don't really do unboxing videos
 
 on my channel.

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Now that all the packaging is gone,
  we 
can start going through all the pieces.

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The build quality is actually pretty decent,
 
 and they did include all of the tools that

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you need to build it which is good because
 
 I don't have any tools at my current location.

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The first step is to add these rubber feet 
to
  the bottom of the base.

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Now trust me, when this bad boy gets going,
 
 it's going to need these heavy duty motor 
mounts.

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Next we connect the piston to the connecting 
rod
  with a very very small wrist pin.

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Then we need to connect this cylinder sleeve
 
 to what I'm calling the cylinder head.

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There is a small o-ring that goes here, and 
I used the wrong one
  But I fixed it off 
camera, so don't worry.

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The sleeve is attached with this plate
  
and four screws.

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We can now put the piston into the cylinder 
through
  the bottom and slide the valve 
into it's bore

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in the side of the cylinder head.

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The entire crankshaft and valve linkage comes
 
 pre-assembled with the kit.

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Now we can attach this plate which holds
 
 everything together.

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Once that's on, we attach the two engine 
mounts
 which will be bolted to the base 
later.

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The flywheel is then attached onto the crankshaft
 
and secured with a set screw.

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The entire assembly is held onto the base
 
using two screws which go through the

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engine mounts that we attached earlier.

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And now we can attach the frame to the cylinder
 
and engine mounts in the same way

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as the other side.

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The manufacturer includes a pulley for the
 
opposite side of the crankshaft which

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I guess you can use to drive a load of some
 
kind. This attached the same way as the

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flywheel with a small set screw.

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Now lets move onto the boiler. After putting 
the
 orange o-ring in the correct place, 
we can attach

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the outlet to the top of the tank.

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The two halves of the tank are held together 
with
 12 screws around the perimeter, and 
three of those

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screws are actually special, and they work 
as studs
 to attach the three legs that hold 
the boiler

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above the base of the engine.

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Three screws then hold the legs to the base.

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Once we attach this hose and the blow-off
 
valve, we're done.

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(He also attaches a tiny little chimney) 
(SO CUTE)

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After filling the engine (boiler) with distilled 
water,
 we can add fuel to the cup under 
the boiler.

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You should use denatured alcohol for this,
 
and not isopropyl alcohol like I am.

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I didn't really have any and this was the 
best
 I could do given my time constraints.

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Isopropyl alcohol has a very sooty flame 
which
 you can see in the video.

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You probably also don't want to run this 
indoors
 on a flammable surface which is 
also exactly

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what I'm doing. Now trust me, I know a thing 
or two
 about freak accidents okay?

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This is me almost getting Jay Lenoed while 
I was
 trying to film footage for my first 
Engine Simulator video.

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Anyway, I wanted to try running this engine 
longer
 but decided to wait until I had the 
right fuel and

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a better environment to test it in.

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While it was running though, it was extremely 
cool
and it worked surprisingly well.

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I think I'm more suited to operating a keyboard,
so 
let's move over to the computer and start

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writing the simulation. Now you might think 
that I
opened VS Code and started doing some

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really cool prototyping or something but 
no,
I like to start with the art personally.

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Now i know it seems a little backwards but 
I think
that all the parts of a project are 
intrinsically linked

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and kind of guide each other. It's kind of 
like how
some games have their soundtrack 
written before the game.

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Anyway, I started visualizing the program 
in Blender
and seeing what problems might 
come up in the development.

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These assets are all temporary but they can 
be
cleaned up later.

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After a few hours, I had 2D models for all 
of the
important components of the engine, 
and this is

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enough to get started with the programming, 
and it's
a good place to end day one.

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As some of you know, I recently quit my full-time
job 
at Google to work on YouTube and Engine Simulator 
full-time.

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It's been a really interesting experience 
starting
my own business and managing an 
online brand,

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and that's where today's sponsor, Squarespace 
comes in.
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hosting tool that has a lot of features that 
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I'm actually building my company's website 
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adjust your site to your target audience. 
They also offer a member areas feature, which 
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my current model, which relies on online 
supporters.
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my other social media.

